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Engendering believable communicative behaviors in synthetic entities for tactical language training: An interim report

  • Walter Warwick

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we describe an ongoing research and development effort that supports the representation of coordinated verbal and nonverbal behaviors in synthetic characters. The ultimate goal of this effort is to allow a user to populate a virtual environment with characters that exhibit believable communicative competence. In this way, we will make computerized language training more engaging and more effective. Our work is focused on developing a middleware that supports two levels of abstraction. The first allows the user to specify a character's communicative intent and the relevant contextual attributes that underlie dialog in the synthetic environment. The second allows the user to specify how those intents might be variously realized in the virtual environment at run time. Although our efforts are geared toward improving the realism of a particular simulation-based training system, this work also demonstrates the reciprocal ability of modeling and simulation to advance theory; insofar as the development of a high-level specification constrains the behavior of synthetic entities, it also lays bare theoretical assumptions about what we take to be the salient aspects of those behaviors and puts them to the test in a synthetic environment.

Original languageEnglish
Title of host publicationSimulation Interoperability Standards Organization - 14th Conference on Behavior Representation in Modeling and Simulation 2005
Pages307-312
Number of pages6
Publication statusPublished - 2005
Event14th Conference on Behavior Representation in Modeling and Simulation 2005 - Universal City, CA, United States
Duration: 16 May 200519 May 2005

Publication series

NameSimulation Interoperability Standards Organization - 14th Conference on Behavior Representation in Modeling and Simulation 2005

Conference

Conference14th Conference on Behavior Representation in Modeling and Simulation 2005
Country/TerritoryUnited States
CityUniversal City, CA
Period16/05/0519/05/05

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 4 - Quality Education
    SDG 4 Quality Education
  3. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure
  4. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities
  5. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Other keywords

  • Communicative behaviors
  • Gesture
  • Middleware development
  • Tactical language training
  • Unreal tournament

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