Abstract
We describe a novel interface, in which a human and embodied conversational agent share a seamlessly integrated virtual and physical environment. This type of interface, in which objects are passed from the real to the virtual world, has potential applications in unsupervised learning, collaborative work, and entertainment. We introduce Sam, our first implementation of such an interface, which allows children to engage in natural storytelling play with real objects, in collaboration with a virtual playmate who shares access to those real objects.
| Original language | English |
|---|---|
| Title of host publication | CHI'00 Extended Abstracts on Human Factors in Computing Systems, CHI EA'00 |
| Pages | 259-260 |
| Number of pages | 2 |
| DOIs | |
| Publication status | Published - 2000 |
| Event | Conference on Human Factors in Computing Systems, CHI EA 2000 - The Hague, Netherlands Duration: 1 Apr 2000 → 6 Apr 2000 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|
Conference
| Conference | Conference on Human Factors in Computing Systems, CHI EA 2000 |
|---|---|
| Country/Territory | Netherlands |
| City | The Hague |
| Period | 1/04/00 → 6/04/00 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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SDG 4 Quality Education
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 11 Sustainable Cities and Communities
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SDG 16 Peace, Justice and Strong Institutions
Other keywords
- Children
- Collaboration
- Embodied conversational agent
- Peer
- Shared reality
- Storytelling
- Tangible interface
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