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Shared reality: Physical collaboration with a virtual peer

  • J. Cassell
  • , M. Ananny
  • , A. Basu
  • , T. Bickmore
  • , P. Chong
  • , D. Mellis
  • , K. Ryokai
  • , J. Smith
  • , H. Yan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We describe a novel interface, in which a human and embodied conversational agent share a seamlessly integrated virtual and physical environment. This type of interface, in which objects are passed from the real to the virtual world, has potential applications in unsupervised learning, collaborative work, and entertainment. We introduce Sam, our first implementation of such an interface, which allows children to engage in natural storytelling play with real objects, in collaboration with a virtual playmate who shares access to those real objects.

Original languageEnglish
Title of host publicationCHI'00 Extended Abstracts on Human Factors in Computing Systems, CHI EA'00
Pages259-260
Number of pages2
DOIs
Publication statusPublished - 2000
EventConference on Human Factors in Computing Systems, CHI EA 2000 - The Hague, Netherlands
Duration: 1 Apr 20006 Apr 2000

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceConference on Human Factors in Computing Systems, CHI EA 2000
Country/TerritoryNetherlands
CityThe Hague
Period1/04/006/04/00

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 4 - Quality Education
    SDG 4 Quality Education
  3. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure
  4. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities
  5. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Other keywords

  • Children
  • Collaboration
  • Embodied conversational agent
  • Peer
  • Shared reality
  • Storytelling
  • Tangible interface

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