TY - GEN
T1 - Social perception and steering for online avatars
AU - Pedica, Claudio
PY - 2008
Y1 - 2008
N2 - This paper presents work on a new platform for producing realistic group conversation dynamics in shared virtual environments. An avatar, representing users, should perceive the surrounding social environment just as humans would, and use the perceptual information for driving low level reactive behaviors. Unconscious reactions serve as evidence of life, and can also signal social availability and spatial awareness to others. These behaviors get lost when avatar locomotion requires explicit user control. For automating such behaviors we propose a steering layer in the avatars that manages a set of prioritized behaviors executed at different frequencies, which can be activated or deactivated and combined together. This approach gives us enough flexibility to model the group dynamics of social interactions as a set of social norms that activate relevant steering behaviors. A basic set of behaviors is described for conversations, some of which generate a social force field that makes the formation of conversation groups fluidly adapt to external and internal noise, through avatar repositioning and reorientations. The resulting social group behavior appears relatively robust, but perhaps more importantly, it starts to bring a new sense of relevance and continuity to the virtual bodies that often get separated from the ongoing conversation in the chat window.
AB - This paper presents work on a new platform for producing realistic group conversation dynamics in shared virtual environments. An avatar, representing users, should perceive the surrounding social environment just as humans would, and use the perceptual information for driving low level reactive behaviors. Unconscious reactions serve as evidence of life, and can also signal social availability and spatial awareness to others. These behaviors get lost when avatar locomotion requires explicit user control. For automating such behaviors we propose a steering layer in the avatars that manages a set of prioritized behaviors executed at different frequencies, which can be activated or deactivated and combined together. This approach gives us enough flexibility to model the group dynamics of social interactions as a set of social norms that activate relevant steering behaviors. A basic set of behaviors is described for conversations, some of which generate a social force field that makes the formation of conversation groups fluidly adapt to external and internal noise, through avatar repositioning and reorientations. The resulting social group behavior appears relatively robust, but perhaps more importantly, it starts to bring a new sense of relevance and continuity to the virtual bodies that often get separated from the ongoing conversation in the chat window.
UR - https://www.scopus.com/pages/publications/52149124664
U2 - 10.1007/978-3-540-85483-8_11
DO - 10.1007/978-3-540-85483-8_11
M3 - Conference contribution
SN - 3540854827
SN - 9783540854821
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 104
EP - 116
BT - Intelligent Virtual Agents - 8th International Conference, IVA 2008, Proceedings
T2 - 8th International Conference on Intelligent Virtual Agents, IVA 2008
Y2 - 1 September 2008 through 3 September 2008
ER -