Skip to main navigation Skip to search Skip to main content

This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth

  • Elsa Eiriksdottir
  • , Dan Kestranek
  • , Richard Catrambone
  • , Elizabeth D. Mynatt
  • , Andrew D. Miller
  • , Yan Xu
  • , Erika Shehan Poole

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Technology-based interventions for promoting health behavior-change frequently leverage multiplayer game mechanics such as group-based competitions. However, health interventions successful for groups writ large may not always translate to successful behavior change at the individual level. In this paper, we explore the tension between group and individual success, based on an empirical study on a long-term real-world deployment of a pervasive health game for youth. We report five distinctive player types along the dimensions of motivation, behavior, and influence on others. Based on the findings, we provide design suggestions to help game designers integrate group-based mechanisms that maximize intervention effectiveness.

Original languageEnglish
Title of host publicationProceedings of the ACM 2012 conference on Computer Supported Cooperative Work - CSCW '12
Pages843-852
Number of pages10
DOIs
Publication statusPublished - 2012
EventACM 2012 Conference on Computer Supported Cooperative Work, CSCW'12 - Seattle, WA, United States
Duration: 11 Feb 201215 Feb 2012

Publication series

NameProceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW

Conference

ConferenceACM 2012 Conference on Computer Supported Cooperative Work, CSCW'12
Country/TerritoryUnited States
CitySeattle, WA
Period11/02/1215/02/12

Other keywords

  • adolescents
  • behavior change
  • pervasive games
  • physical activity

Fingerprint

Dive into the research topics of 'This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth'. Together they form a unique fingerprint.

Cite this