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Dynamic planning for agents in games using social norms and emotions

  • Palli R. Thrainsson
  • , Arnkell Logi Petursson

Rannsóknarafurð: Kafli í bók/skýrslu/ráðstefnuritiRáðstefnuframlagritrýni

Útdráttur

In realistic social game environments, agents need to exhibit a certain level of social awareness to maintain the illusion of life and to provide important interaction cues. Previously we have reported on an engine that imbues game agents with socially reactive behavior based on a continuous steering framework and a model of human territoriality. However, some social action requires deliberation and planning. In this paper we describe an addition to our engine that provides dynamic social planning on top of the reactive layer. We propose a novel approach that considers both the emotional and social impact of events and actions on the agent. An implementation demonstrates the approach.

Upprunalegt tungumálEnska
Titill gistiútgáfuIntelligent Virtual Agents - 11th International Conference, IVA 2011, Proceedings
Síður473-474
Síðufjöldi2
DOI
ÚtgáfustaðaÚtgefið - 2011
Viðburður11th International Conference on Intelligent Virtual Agents, IVA 2011 - Reykjavik, Ísland
Tímalengd: 15 sep. 201117 sep. 2011

Ritröð

NafnLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Bindi6895 LNAI

Ráðstefna

Ráðstefna11th International Conference on Intelligent Virtual Agents, IVA 2011
Land/YfirráðasvæðiÍsland
Borg/bærReykjavik
Tímabil15/09/1117/09/11

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