Útdráttur
This article puts forward a three related case study series, using a Virtual Reality Learning Environment (VRLE) with a view to supporting the development of students' ideation skills in conventional primary and secondary education. Since this learning environment is fairly new it is necessary to examine its educational uses and determine if the new learning environment will meet teachers' expectations. Therefore, the overall goal for this research was twofold: a) to explore the ways in which idea generation was developed during students' work in an enjoyable environment b) to assess the way VRLE affects students' ability to generate new ideas and pass on knowledge. The data collected was qualitative and the analysis was based on grounded theory principles and an interpretive paradigm.
| Upprunalegt tungumál | Enska |
|---|---|
| Síður (frá-til) | 403-410 |
| Síðufjöldi | 8 |
| Fræðitímarit | Studies in Informatics and Control |
| Bindi | 20 |
| Númer tölublaðs | 4 |
| DOI | |
| Útgáfustaða | Útgefið - des. 2011 |
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